Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

3.24.2016

Virtual Combat (1995)


PLOT: In the future, a scientific breakthrough leads to a breakdown in the barrier between virtual reality and the physical world, where computer programs are equipped with human bodies and run amok. What science has wrought, only kicks, guns, and double-stomps to the chest can destroy.

Director: Andrew Stevens
Writer: William C. Martell
Cast: Don “The Dragon” Wilson, Athena Massey, Michael Bernardo, Dawn Ann Billings, Michael Dorn, Loren Avedon, Ken McLeod, Ron Barker





PLOT THICKENER

When direct-to-video martial arts filmmakers started experimenting with science fiction elements during the late 1980s and early 90s, more often than not, the results were, as the French say, “le merde crachin.” With Jean-Claude Van Damme finding success in movies like Universal Soldier and Timecop, the blueprint for the DTV crowd was set, and the smaller studios played mix-and-match with elements from big-budget futuristic productions in which they could let their various martial artist stars run wild. When the dust settled, there were a number of cinematic ambassadors for the sub-subgenre: Olivier Gruner (Nemesis, Automatic); Richard Norton (Hyper Space, Equalizer 2000); and Don “The Dragon” Wilson (Future Kick, Cyber Tracker). I almost feel like I’ve written this exact paragraph before -- is this current Brezdin returning from the past with old copy? Or is it old Brezdin traveling from the past and writing a post while current Brezdin is away on vacation? And why am I suddenly getting a nosebleed? Trying to make your fiction all sciencey just screws things up, and Don the Dragon knows from experience.


In the future, credits have replaced currency. Los Angeles crime has been supplanted by Los Angeles pacifism. And fighting and screwing has largely been replaced by strapping yourself into a giant gyroscope (i.e., aerotrim) and experiencing it inside a virtual reality (VR) program under the supervision of some keyboard jockey. David Quarry (Wilson) and his partner John (McLeod) are members of the grid runners, a security force tasked with defending the “grid” between Los Angeles and Las Vegas from threats both virtual and physical. When a scientist has a major breakthrough in cyberplastic theory, a local evil corporation stands to profit. What they didn’t count on, however, is that the same computer process that can create physical manifestations from cybersex characters, can also be used to bring virtual killers from the “Lethal Combat” fight simulator into the physical world. When a glitch in the system does exactly that, and an elite but egomaniacal fighter named Dante (Bernardo) is set loose in the physical world, the line between virtual and tangible may be forever erased.


Just like the cyberplastic goo in which the virtual reality characters come to life, this film was a warm and slippery mess that’s toxic to pets and small children. A lot of the plot elements and visual gags are straight rips from better science-fiction films like Demolition Man, Virtuosity, and T2: Judgment Day. However, I loved how shameless the filmmakers were about this pilfering and the  world-building that resulted from it. The movie portends the proliferation of the voice-commanded, personalized mobile assistant that retrieves any information you could want (here, it’s called “Mary”). It has programmable sex cyborgs, cyberterrorism, and virtual reality gaming. Looking around now at the emergence of technologies like Oculus, Siri, and Echo, I’m shocked at how much our world is beginning to resemble the one depicted in a friggin’ Don the Dragon Wilson movie. Will buzz cuts and pomade be outlawed in the future? Because for reasons unknown, the hair in this movie is huge and unkempt. Bernardo has always rocked the long locks, but Wilson, McLeod, and Avedon are all rocking some shaggy cuts in a production that had plenty of humidity but clearly lacked an on-set barber or even a single brush or comb.


This film came at an odd point in Loren Avedon’s filmography, one that we might objectively call a downturn in activity. Virtual Combat was sandwiched between 1994’s Operation Golden Phoenix, where he played bad guy Ivan Jones, and 1996’s Safety Zone, an obscure Canadian film that appears to have been released in Greece but nowhere else. While we might point to his role in Operation… as igniting a trend towards playing villains, a closer examination reveals that his turn as Michael Branson, the dickish kickboxer in the 1993’s Baywatch episode, “Kicks,” was the starting point. Avedon has spoken of his fondness for playing villains because they can act without rules, but his character of Parness is more of a corporate underling who lacks any real autonomy. It was also tough to see Avedon’s personality shine through here; he has a natural cockiness that I’ve always found enjoyable in his heroic roles, so it’d make sense to turn that trait up to 11 as a villain. Yet, Parness lacks any clear personality traits or motivations beyond those instilled by his employers. Overall, I felt let down with how he was used in this film, but thankfully, Avedon has a couple of scenes with Wilson and we get a solid fight between the two towards the climax.

On the whole, the action in the film is that solid brand of chopsocky one would expect in a film where Art Camacho is listed as the fight choreographer. That said, I’m not sure he got the most out of the talent here -- the fight between Wilson and Avedon is good, but given their styles I would have expected something with better pace and more wide angles -- the filmmakers relied way too much on close shots and it robs the audience of any sense of movement. Bernardo is a talented guy but I didn’t really see the Dante character as head-and-shoulders above everyone else in terms of skill -- he wields some limb-regeneration trickery straight from the T-1000 toolkit -- but if we’re to believe that he’s a VR program capable of learning the tendencies of its opponents, he needed to seem more invincible and adaptable. (And how David throws a glitch in the Dante matrix is head-scratching). All that said, this film gave me Loren Avedon firing laser beams and a good amount of kicking, so I can’t complain much about the action.


Now for my biggest issue with the film. Virtual Combat employs that weird trope of having Actor A (strong voice) perform all of the dialgoue for Actor B (weak voice) but instead of having Actor A move his mouth and then dubbing him in post-production, the filmmaker uses Michael Dorn’s disembodied voice-of-God dialogue over shots of Bernardo contorting his face to look like he’s thinking out loud. We love Dorn -- he has a great voice, he played Worf, he flies jets. And if you remember Shootfighter: Fight to the Death -- and let’s be honest, who doesn’t? -- Bernardo wasn’t exactly Isaac Hayes in the vocal talent department. On the contrary, he falls into that camp of screen fighters who unfortunately lack the ability to project effectively, doomed to “nice guy” supporting parts because they still sound like teenagers when they open their mouths. Teenagers who haven’t tasted whiskey or smoked a cigarette. Has Jeff Wincott ever been dubbed? Nope, and there's a reason for that. (Wincott Chainsmoking Method wins again). Anyways, this Dorn cover-up makes practical sense and the technique works on paper because it’s a futuristic science-fiction film where we can buy the idea of Dante’s telepathic outbursts. In execution, though, it comes off as overly goofy because the other “dimensionalized” VR clones talk with their own mouths and their own voices, and for some strange reason, the filmmakers included Bernardo’s natural grunts and groans during the fight scenes. The inconsistency undermines the approach, but I look forward to creating a series of supercuts where I dub Dante with dialogue from Skeletor, Zod from Superman II, and Ursula from The Little Mermaid. I might not be joking.

VERDICT

The VR fight simulation angle is interesting, if overly coincidental, given that Expect No Mercy came out the same year, but the intermingling of the tangible and the virtual is what makes Virtual Combat the slightly more novel of the two. This may be the closest that DTV chopsocky ever got to touching upon David Cronenberg’s recurring theme of technology merging with the human body, and it certainly reinforced the notion that he executes that theme better than almost any other filmmaker. I would have liked to see a better use of the supporting cast, but I always get a kick out of seeing what 90s films thought the technological world might look like in only a few decades’ time.

AVAILABILITY

A bit hard to find. VHS is your best bet.

3.5 / 7

9.20.2013

Expect No Mercy (1995)

PLOT: An entrepreneurial madman is using a high-tech virtual reality program to build an army of assassins. Can the two agents charged with infiltrating his organization stop him before the company goes public with the inflated IPO price so typical of tech start-ups?

Director: Zale Dalen
Writer: J. Stephen Maunder
Cast: Billy Blanks, Jalal Merhi, Wolf Larson, Laurie Holden, Anthony De Longis, Michael Blanks, Real Andrews, Sam Moses


PLOT THICKENER
A couple of Stanford Ph.D students felt that search engine results based on the number of times a word appeared on a page sucked; their alternative became Google. The seeds of Netflix were planted after Reed Hastings got pissed about having to pay $40 in late fees for a copy of Apollo 13. The tech sector is rife with stories of small improvements that led to huge, globally successful companies. The 1995 film Expect No Mercy takes a compelling look at how such technological developments gain traction, reach critical mass, and change human lives in meaningful ways. The movie’s villain is an even bigger asshole than Mark Zuckerberg.


People pay good money to attend the Virtual Arts Academy, a high-tech facility that uses virtual reality technology to turn normal humans into lethal fighting machines. By donning goofy headgear and shoulder pads, any average joe from your Tuesday night karate class can become an expert after two years of sparring with the program’s simulated “fighters,” each one more skilled than the one before it. Not content to merely collect tuition money, the Academy’s founder, Warbeck (Larson) is using some of his more advanced graduates for private aims informed by his global ambitions: he’s assembling an army of assassins to execute contract killings. As Warbeck asks during a wide-eyed rant to a colleague later on in the film, "if the government can kill, why can't I?" Starting with his most trusted students, the ring of assassins is a pilot program of sorts, not unlike Google Glass.

Working from the inside to bring Warbeck's empire down is Eric (Merhi) a lead trainer and self-described "hacker" who's trying to keep his true intentions concealed from fellow trainer and maybe-more-than-a-friend, Vicki (Holden). When the Federal Security Bureau sends in an technophobic fighter named Justin Vanier (Bily Blanks) to pose as a student, Eric might just have the partner he needs to finish the mission. Can Eric get access to the files he needs to bring the VAA down? Whose side is Vicki on? And what kind of conditioner does Warbeck use to maintain that majestic mane? Maybe it's just egg whites and coconut milk.


Admittedly, I went into this one with a cautious posture. Merhi's previous films have been enjoyable on some levels, but also fairly uneven, so you can imagine my surprise when the results were solid. Perhaps the biggest difference was the action, which was frequent and sometimes silly, but also fairly well choreographed. Fight scenes were faster, the moves were more fluid, the combinations were more technical, and there were more moves-per-shot than the usual Film One fare. There's even an extended shootout, and a brief car chase to switch things up. I also appreciated the improved chemistry between Blanks and Merhi. Their relationship lacks the usual reluctance and friction, but their differences are well established. Merhi plays the more uptight square whereas Blanks goes with the flow and has an irrational fear of computers. If you've never seen a character visibly repulsed by the appearance of a compact disc, you'll want to add this one to the watchlist.

In a role that was nearly offered to Gary Daniels, Wolf Larson is really entertaining as Warbeck. My general rule of thumb for martial arts b-movie villains is that they need to be presented as physical threats to the heroes, and their bad behavior needs to encompass more than just drug-dealing or being an old, rich, white guy. Not only does Warbeck get a climactic fight scene with one of the protagonists and provide a hammy YouTube-worthy rant, but his giant face is hung throughout the halls of the Academy campus as visual confirmation of his dickish megalomania. I don't know that Daniels would have been able to capture Warbeck's arrogance and self-satisfaction -- and I'm not saying Larson knocked it out of the park -- but it was a lot of fun watching him try.


The de facto leader of Warbeck's group of killers is Damian (De Longis), an expert with a bullwhip and a no-nonsense tough guy of the highest order. He's flanked by Spyder -- played by Michael Blanks in his only onscreen collaboration opposite brother Billy -- and iguana enthusiast Alexander (Williams) who brings his scaly pet to every job and exchanges uncomfortable kisses with him before the crew performs the hit. Other than being a good way to get salmonella this is the kind of odd character flourish that made so many of the movie's secondary characters compelling during their screen time.

For fans of The Walking Dead, this is a great opportunity to see a young Andrea Taggart on the screen as one of the Academy’s instructors. Do you think Laurie Holden has ever done a panel at Comic-Con and been asked, “what was it like to make out with Jalal Merhi?” Would she deny that the movie ever happened? Would she flip the table and angrily lunge at the audience member who asked the question? Would she compare Merhi’s breath to any particular foods? Merhi looks like a guy who would eat a lot of quinoa and kale chips, but who knows. These are the things that keep me up at night.


At least in terms of frequency of collaboration, actor Jalal Merhi’s favorite director is clearly Jalal Merhi; the pair has worked together a half-dozen times. Merhi’s directorial efforts have suffered, perhaps in part, due to his taking on too much of the workload (acting, directing, choreography). Uneven fight scenes, unemotional line delivery, and lulls in plot development have been just some of the results. These issues are either absent or minimized due to the solid direction of Zale Dalen, however. A veteran of CBC productions and director of the 1977 Canadian crime drama Skip Tracer, Dalen brings a steady hand that helps to elevate the production well above other films like it. The plot cooks, the action is well shot, and the characters are (sort of) believable. Apparently, Merhi handled the fight scenes as second unit director and Dalen directed everything else; is it any wonder that the fights are among the best in any Merhi movie?

On the heels of films like The Lawnmower Man and Johnny Mnemonic, I’m sure the inclusion of computer-generated “virtual reality” imagery seemed like a good idea at the time. Then again, so was Crystal Pepsi. So was selling the farm for Beanie Babies. It’s not so much that the computer graphics are outdated, it’s that they’re silly sub-Tron dreck and they look awful. By all indications, they used the effects just because they could, which is consistently the worst reason to do something in a film. That said, it did give us the most popular image of Jalal Merhi on the Internet: his disembodied head floating in the ether of the digital universe. To the film's credit, the effects aren't nearly as terrible as the graphics in the film's accompanying Mortal-Kombat-ripoff computer game.


The shame of it is that I have no idea to whom we should point the giant finger of blame for this particular hot mess. Special effect supervisor Stan Zuwala? Eh, he worked on Death Wish V so he’s off the hook. Visual effect supervisor Francois Aubry? He has 37 credits to his name, so he probably knew his shit. Responsible for the “digital assembly” of the visual effects was George Kourounis, who never worked again in film. CIRCLE GETS THE SQUARE... thanks for nothing, G-Kour!

VERDICT
While I can’t proclaim that Expect No Mercy is the greatest Blanks-Merhi collaboration ever -- TC 2000 did happen, after all -- I can say without hesitation that this one achieves a campy, b-movie sense of fun better than any of their other films. While the outdated VR graphics might have you yearning for the glossy production values of Kasumi Ninja, the story moves at a good clip, the dastardly Warbeck joins the list of great martial arts b-movie villains, and the action is solid throughout. The best part: no Merhi banana hammock! Recommended.

AVAILABILITY
DVD is available new or used on Amazon, EBay. Try it out on YouTube for a test drive.

4.5 / 7

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